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Lasertag Games

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Immortal Arena Teams

The best game for young players. You can never be tagged out. Each time you get hit, your tagger is disabled for 3 seconds. Being on teams keeps young players happy.
  • Two teams of equal numbers, or play with unequal teams for Adults vs Kids
  • Players become disabled for 3 seconds every time they are hit. They cannot shoot or take hits whilst disabled.
  • Team based game – it is impossible to shoot teammates
  • 30 shots per clip…press the reload button for another clip
  • Get major points for tagging opponents
  • Get a few points when your teammate shoots an opponent to encourage teamwork
  • The winner can be the team, or by points
Points Objective
110 points - shoot an opponent during the game
10 points - teammate shoots an opponent

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Team Elimination

​Teams face off with no revives possible. Use teamwork and tactics to outsmart your opponents. Last team standing wins. Perfect for experienced players who want an intense game!
  • Each player receives 20 hits
  • Teams – can’t shoot teammates
  • Get major points for shooting opponents
  • Get a few points when your teammate shoots an opponent to encourage teamwork​
  • The winner can be the team, the last-player standing, or by points
Points Objective
110 points - shoot an opponent during the game
220 points - take out an opponent (last hit)
550 points - shoot an enemy base
10 points - teammate shoots an opponent
20 points - teammate takes out an opponent (last shot)
50 points - teammate shoots an enemy base

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Zombies

BRAAIIINNSSSSS…. They’re coming for you! One team is the humans, the other are zombies. Just like in the movies, if a zombie tags out a human, he comes back as a zombie. The zombie guns loudly proclaim “BRAAIINNSSSSS” to complete the effect!
  • Humans vs. Zombies
  • Set up with 2x more humans than zombies
  • Zombies receive 20 hits and humans receive 10 hits
  • When a zombie tags out a human, the human becomes a zombie. The human’s gun will first shut down for 10 seconds, then restarts as a zombie
  • If a human tags out a zombie, the zombie is dead
  • The game is over when all the zombies are dead or all the humans have been converted to zombies
  • Zombies can be identified by the sounds their guns make…BRRAAAIIIINNNNSSS…
  • The winner can be the humans, the zombies, the last-player standing, or by points
Points Objective
100 points - shoot an opponent (human or zombie) during the game
200 points - take out an opponent (human or zombie) - last hit

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Regenerating Shields

Play like a space marine! Each player has electronic shields. When you take a hit, the shields wear down. Make it 30 seconds without being hit, and your shields will start repairing themselves! But get hit too hard and your shields will fail, and you take permanent damage.
  • Similar to Team Elimination, except each player has 10 hits - the first 6 are shields and the next 4 are hits
  • Shields can be regenerated, but hits cannot be regenerated
  • After you’ve been hit, if you are able to avoid losing any more hits for 30 seconds, your tagger will regenerate 1 shield for every 2 seconds starting at 30 seconds, until all 6 shields are regenerated
    Example: Take hit 5 points of damage to your shields, then hide. At 30 seconds your shields will start regenerating every 1 point every 2 seconds, and at 38 seconds you will be back up to a full 6 shields
    Example: Take 7 points of damage (6 shields and 1 hit), then hide. At 30 seconds your shields will start regenerating and after a total of 40 seconds, you will be back up to 6 shields and 3 hits, because 1 hit was taken when you took 7 points (6 shields + 1 hit) of damage. The 7th point of damage or (1st hit) will never regenerate
  • The goal is to never get below 6 shields because you can regenerate them, but loose more than 6 and you have permanent loss of hits
  • The winner can be the team, the last-player standing, or by points
Points Objective
110 points - shoot an opponent during the game
220 points - take out an opponent (last hit)
10 points - teammate shoots an opponent
20 points - teammate takes out an opponent (last hit)

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Super Mercenary

​A mercenary for hire with a super tagger. Better hire them first! If you tag the mercenary, they join your team with their powerful tagger. But watch out - if they get tagged out, they join the other team!
  • Just like Team Elimination, except there is 1 or more mercenaries on the field
  • Mercenaries start out as neutral; their tagger doesn’t work
  • When the first person tags a mercenary, the mercenary will join that person’s team
  • Definition of mercenary = somebody who is not affiliated with either side. They are neutral until persuaded.
  • Mercenaries have a powerful fast shooting tagger, so they are a great asset.
  • Once a mercenary is tagged out, they are disabled for 10 seconds. Then they come back to life on the team that tagged them.
  • The mercenary’s tagger will say “Team 1” or “Team 2” accordingly
  • The mercenary’s tagger is powerful– shoots 3x as fast as all other taggers
  • The winner can be the team, the last-player standing, or by points
Points Objective
110 points - shoot an opponent during the game
220 points - take out an opponent (last hit)
10 points  - teammate shoots an opponent
20 points - teammate takes out an opponent (last hit)
550 points - convert a mercenary during the game
50 points - a teammate converts a mercenary during the game

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Civil War

Imagine you are using civil-war era muskets! You can only fire 1 shot before needing to reload for 10 seconds. And you can only take 3 hits before you are tagged out, so be careful! This game is very challenging and lots of fun. Recommended for more experienced players.
  • Similar to Team Elimination, except each player only has 3 hits
  • Reload ammunition after every shot, which simulates the time of 10 seconds to load a musket
  • Get points for shooting opponents
  • Get a few points when your teammate shoots an opponent to encourage teamwork
  • The winner can be the team, the last-player standing, or by points
Points Objective
110 points - shoot an opponent during the game
220 points - take out an opponent (last hit)
10 points - teammate shoots an opponent
20 points - teammate takes out an opponent (last hit)
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